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3D Engine Design for Virtual Globes
Patrick Cozzi
and
Kevin Ring
A K Peters
/
CRC Press
June 2011
Look inside:
Detailed
table of contents
Chapter 1:
Introduction
Section 3.1:
The Need for a Renderer
Section 4.3:
GPU Ray Casting
Section 12.1:
Level of Detail
All samples in one
pdf
Under the Hood Of Virtual Globes
course slides (based on our book) from
COM.Geo
2011
Order it on
Amazon
We welcome your comments:
authors@virtualglobebook.com
.